游侠会员:NC86 <提供>
按~打开控制台,输入指令。
至于什么指令有什么作用就要大家自行尝试了.....
AddFileLineToAssertToTrace
tretchSize
ufferSize
penFiles
istory
tamp
tamp
tamp
Scale
Box
_HDRCutoff
_HDRDefog
_HDRExp
_HDRGMul
_HDRGamma
LF
orizonWorld
orizonWorldEX
aFadeFar
aFadeNear
DOF
DOFTolerance
ippEpsiSm
ippEpsiTR
nDeviceMemory
rConsole
rHorizon
hOverlay
_HDRExp
_HDRGML
_HDROff
eld
stClipNrm
CDebugDraw
CFar
CNear
dAFade
dFarClipp
dFarClippOBJ
dFogFarScale
dMode
dNormalizationBias
dNthMip
dOffFadeAlpha
dTexMul
dTexMultiplier
dTreeShadowCLHi
dTreeShadowCLLo
dTreeShadowSF
dUseOCC
dWaterRefFadeDst
dZOffO
dZOffT
dZOffW
rgin
temActive
temGravity
temStep
gRain
gSnow
hModeRenderer
bleCloth
antShaders
orDissort
3DObjects
BB
DistantLand
ReflectedObjects
Skybox
mlandEntrance
AMap
Meshes
Textures
ndererThresh
leSetAntialiasingState
tat
PDATE
lane
TerraUpdates
eFar
eNear
mbientMap
sDisp
sDistFunction
sFT
sNRMAngle
sQ
sRandomizer
sX
sY
lueshift
ynamic
aturateHDR
aturateLDR
rFade
rFade
arFade
temActive
temGravity
temStep
WtrBlend
reeDivider
reeOffX
reeOffY
zonA
zonB
zonTexDarkener
zonTexMultiplier
zonTreesDiv
reDIP
reDIPUP
useAmbB
useAmbG
useAmbR
useAngX
useAngY
useAngZ
useDifB
useDifG
useDifR
0
0SCR
1
1SCR
oBoxPercentage
OCCMode
tsPerEntity
stantWtrBlend
Horizon
lend
oToConsole
Render
xtures
S
mapRTSize
_HDRCutoff
_HDRDefog
_HDRExp
_HDRGMul
_HDRGamma
LeafsFade
LeafsFadeBias
Plane
alLeafsCount
dows
icleSingleLayerNum
iclesDissort
iclesSepAlpha
aAngs
aSegs
XAVRAGEIA
icOverlay
oadShaders
nvSize
ravity
ar
ffset
adAll
adObjects
adShaders
adTextures
erWBorder
Neg
Pos
Rng
DLandTextures
Horizon
WaterBorder
mplitude
ogColor
ogParams
P2
orizonOffset
errainTileScaleX
errainTileScaleY
erNoPreShader
erPP
ersStat
ersStatReset
owClippVis
owLeafSize
owLeafsCount
owVIS
ows
pSize
GraphicsBBoxes
ShadowMap
StencilMap
TexStats
VisMinimap
VisMinimap
pDisplacement
pRange
pRngFun
psPerGPGrid
bgDraw
arPln
bjOff
cilShadowsCastAll
lareLens
oonSize
t
dow_Delta
dow_Focus
dows
aSCLLast
ureFirstLoadMIP
ureFirstLoadMIPBump
ureFirstLoadMIPTerra
LAlpha
LBeta
WindFactor
WaterRef
DRenderer
ynamicLighting
ZRenderer
nstancing
ullShaders
plashes
tencilShadows
IS
yAPC
0
1
ockDelay
hreadDelay
seHBlock
ardMargin
stance
f
Atmosphere
Fade
fetime
lerance
ale
rNFBorder
rRefFarPlaneClipp
rReflections
bject
entagram
rObjects
teObject
entaStr
ndHeroCharsMaxDist
WithoutWound
agForce
agForceDirect
rRagForces
teWorld
royWorld
X
Y
Z
nimPhase
rigger
callers
orldGravity
orldStep
dStart
Clear
ClearMax
r
ster
Max
Ms
gister
ueuedDataSize
cpu_FixBadRTC
cpu_UseOneProcessor
cpu_UsePerformanceCounter
cpu_UseRDTSC
cpu_UseTickCount
e2File
e2OutputDebug
e2Screen
MoveItems
leDrawCount
eParticlesDrawSet
axParticlesOnScene
axParticlesOnSceneHigh
axParticlesOnSceneLow
Face
Laser
Light
MappedFace
Mesh
Trail
alAmbientMul
alSunColorMul
rpolator
us
ling
set
ectDebugger
e
veAll
Stats
gPhysX
deMode
ancyMul
ensator
te
ingMinTicks
tingCollision
ht
rpolation
BackSpeed
Height
InPlaceLen
MinTime
Offset
OffsetingTicks
JumpOffset
InDir
InDirWithoutSpeed
Running
eAfterFall
eAfterFalling
eAfterJump
us
ist
en
ve
veAll
veAllWithout
t
mooth
os
ingJump
ingJumpLimit
ingLimit
ingMinDif
ingMul
eRange
kSpeed
d
dMul
tDelayMin
Offset
pingSpeed
SpeedMax
SpeedMin
ainInfluence
eed
eedMax
set
physX.g
e
r
All
Frag
Ground
Remotest
Underground
Frag
lide
stepmul
mDip
kDip
Dip
ip
DirMul
ZOffset
ity
h
pery