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FIFA系列各项数值的真实作用|FIFA里名词是什么意思

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Acceleration

加速能力

This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

这玩意就是说一个球员需要多少时间才能达到他的最高速度,所以(观察这项属性时)需要和冲刺速度一起考虑。有些球员加速极快但冲刺速度却只是平平,对他们来说,加速能力也就是用来逗逗闷子的东西 ╮(╯▽╰)╭ 一个球员如果冲刺也跑不了多块那他加速再快又有毛用呢?

Agility

敏捷

Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

拥有高敏捷的球员可以表演各种杂耍式的射门和解围,同时,敏捷这属性也对带球能力有影响。如果你有一个球员喜欢带球乱窜,敏捷性就是对他来说很重要的属性。越高越好,敏多不愁。

Balance

平衡

This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

这是另一项会对球员带球能力产生影响的属性,其实,这属性会决定你操作一个球员时的“手感”。如果你的敏捷平衡双高,那你就可以把每个技术动作做得极为极流畅,这样就可以在对方防线的紧逼中进进出出(←想歪了的绝对是坏孩子!)。并且,高敏捷和高平衡评价的意味着一个球员可以行动的更快——即使你有个速度加速双95+的货但丫平衡敏捷不太利索,你在操作他时仍然会感到很“钝”。如果你在寻找一个有潜力的球员时,记住,他的敏捷和平衡能力是很重要的。这就是为什么你有时用钱砸来一堆飞快的田径选手,结果发现他们手感很钝一点也不好用。

Jumping

弹跳

Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more header**ut, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

简单易懂,一个球员能蹦跶多高。当你想找个球员为你赢得更多争顶时,像速度这种能力就毛线用处没有了。举例,一个空中能力强的球员需要弹跳、力量、侵略性以及头球精度。

Reactions

反应

This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

这也决定了球员的手感。越高,就越容易用—这是个带球方面的关键属性。

Sprint Speed

冲刺速度

You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

这玩意还用解释么?我知道你们都懂。在关注冲刺速度时,记得这东西单独看没有意义,要和加速能力、敏捷、平衡以及反应一起观察。

Stamina

耐力

This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

这东西在FIFA 12中意义重大。真实伤病系统加入游戏后,注意你的球员的体力残余便变得很重要,累劈了的家伙会受伤的哦亲 ╮(╯▽╰)╭ 在游戏过程中,耐力也会影响一个球员在两场比赛之间体力回复的速度。我在经理模式中有个球员经常要求休息因为他老觉得累 —因为他那坑爹的耐力— 这真心很烦。

FIFA系列各项数值的真实作用 FIFA里名词是什么意思

Strength

力量

Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

另一个在FIFA 12里非常重要的属性。你球员的力量将决定他们在身体接触中的表现,所以一个很高的力量评价对球员进行防守时的表现是有重要影响的。这也意味着你至少该有一个力量型的前锋,让你可以在与后卫的对抗中获得机会。

Aggression

侵略性

This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

这和力量一起作用;你经常发现很多球员力量侵略俱高,而不是一个高另一个没有。侵略性高的球员更容易赢下抢断,但也容易给对方任意球。

Att. Position

进攻跑位

This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

进攻跑位决定了一个球员在进攻时寻找以及穿插到空挡位置的能力。这属性越高,一个球员就越容易出现在对方的危险地带得球。

Interceptions

拦截能力

This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

这属性相比你手动控制的球员来说,对于AI控制的队员更有用,这会决定他们阅读比赛并拦截传球的能力。如果你看到一名球员伸腿或者做出一些出人意料的动作来拦截一个传球,他们往往具有较高的拦截能力。

Vision

视野

It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.

跟电脑前面意淫一个传球很容易,但一个球员如果看不到目标,传球就会失准。越高的视野,意味着球员在球场上看得越远,也意味着他的传球会更准——前提是他长传精度足够 ╮(╯▽╰)╭

Ball Control

控球能力

This determines two things; how well a player initially controls the ball, then how good they are at keeping it under control. It’s another attribute that’s very desirable for dribblers and also for strikers – you could have the best finisher in the world up front, but if he can’t trap a bag of cement then he isn’t going to get goals.

这会决定两个东西:1、球员接球的能力 2、球员带球时能把球带的多好。这是另一项对于盘带型球员还有前锋来说非常重要的能力——你的球员也许拥有世界上最好的终结能力,但如果他拿不好球,那指望他得分等于扯淡。

Crossing

传中

This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there’s a good chance he has a poor Crossing score.

显然,这是个决定传中精度的属性,但这也会决定一个球员将球传入禁区的成功率。如果你的边线在你试图传中时不停的被挡掉,很有可能的就是他传中数值太差。

Curve

旋转

Dictates how effective a player is at applying curl to crosses, passes and shots. It’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.

这会决定一个球员在尝试传中、短传和射门时球的旋转速度。对于任意球主罚者来说更是一项重要的属性。带有强烈曲线的角球会成为防守方的噩梦,而旋转强烈的任意球也很难被扑救。

Dribbling

球技

Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.

梅西这项有97。球技太低的话球员容易在带球前进时自己把球带丢。我见到梅西带丢过一次, 也许吧 ╭(╯3╰)╮

Finishing

终结能力

Career Mode managers often largely overlook this essential attribute. Without a high score here, it’s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you’re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we’ll get to in a sec.

生涯模式的经理们经常会忽略这一能力的重要性。这项能力不高的球员是很难在比赛中接连不断的破门得分的。在我看来,这几乎是一个前锋最重要的属性,不过要注意的是这属性只会决定球员在禁区内的射门能力。在禁区外的射门能力是由远射来决定的,很快就会告诉你那是什么。

FK Acc.

任意球精度

Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.

简单易懂,任意球罚的怎么样。最好的情况是你的任意球主罚者力量弧度俱高,那他们就会成为恐怖的得分武器

Heading Acc.

头球精度

The does two things; affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.

这决定了两件事,你球员对高空球的判断能力,还有你球员头球的精度。球员在使用脑袋传球和射门时的精度都受这属性影响。

Long Pass

长传

Clearly, the ability to pick out a team-mate that’s far away. This also determines how quickly the ball gets to them – the higher the score, the faster and more accurate the pass will be.

显然,这是一个找远端队友的能力。这也会决定求飞向接球者的速度——数值越高,长传时球速和精度就越高。

Long Shots

远射

The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.

从禁区外得分的能力。对中场球员来说非常重要。

Marking

盯人

This determines your player’s ability to track and defend against an opposing player. AI players will do this off the ball, and when you’re in control of a defender their Marking stat will affect how good they are at containing.

这会决定你球员在防守对方球员时的能力。AI控制的球员会在无球时主动防守,当你切换到防守者的时候,他们的盯人能力将决定他们对对方保持压迫的能力。

Hidden Attributes

隐藏的能力

These aren’t viewable in a player’s profile but they are all searchable using the Primary and Secondary Attribute options in the transfer menu. Short Passing determines a player’s accuracy and speed of passing over a short distance, Shot Power affects how fast the ball travels when struck from any distance, Standing Tackle deals with the ability to win the ball while staying on your feet, Sliding Tacklecontrols how accurate a player’s sliding tackle is and what chance it has of succeeding, Volleys affects the technique and accuracy of shots taken while the ball is in the air and Penalties is an obvious one.

这些能力在球员档案中看不到,但在经理模式转会搜索中第一、第二能力限制条件时是可见的。短传能力会决定球员短传的精度和速度,射门力量会决定球在打门时的力度,抢断会决定你抢球时有多大机会拦下皮球,滑铲会决定你球员滑铲的能力以及成功率,凌空会决定你凌空打门时的精度,点球显然就是点球能力了。

Still reading? Great, because we’re now going to look at what I think is the most important thing when it comes to attributes – which ones to look for by position…

还在读么?很好,来看看我对于各个位置上球员需要的能力的见解……

Full-backs…

边后卫

Should have good scores for Stamina and Marking. It’s also one of two positions in which Acceleration and Sprint Speed are effective without high scores for Balance, Agility or Reactions, as you’ll purely use their pace to recover ground. Dribbling and Crossing are a bonus, but not essential.

需要很高的体力和盯人。如果你主要用他们来补位,那这个位置对于加速能力和冲刺速度的要求要高于平衡,敏捷还有反应速度。带球能力和传中能力也不错,但不是必须的。

Centre-backs…

中后卫

Can also get away with being quick but not necessarily agile. Primarily though, you want good scores for Strength, Jumping, Heading Accuracy, Marking, Standing Tackle and Sliding Tackle.

当然了,跑得快是很好的,但这不是必须的。相对来说,你很需要强壮、弹跳、头球精度、盯人还有抢断和滑铲能力。

Defensive midfielders…

后腰

Need Stamina. After that you’re looking for Strength, Marking, Standing Tackle, Interceptions and Short Passing. Aggression may also be useful here, but – since these players are always in the thick of it – you don’t need to worry too much about speed.

需要体力。然后你还需要力量、盯人、抢断、拦截和短传能力。侵略性在这里很重要,但是——这些球员基本上(侵略性)都很高——速度的问题倒不是太需要担心。

Attacking midfielders…

前腰

Benefit from good scores in the Long Shots, Vision and Short and Long Passing departments. I like to have a player here that can run with the ball too, as he plays so central, so I search for Dribbling as well a**alance, Ball Control, Agility and Reactions.

远射、视野、还有一切和传球相关的能力都很重要。我喜欢能带球前进的前腰,尤其是他站位居中的时候,所以我搜索的时候球技、平衡、控球能力、敏捷还有反应也是筛选条件。

Wingers…

边锋

Need to be able to beat their markers, accelerate into space and get the ball into the box, so you want Dribbling, Ball Control, Balance, Agility, Reactions, Acceleration, Sprint Speed and Crossing. Stamina and Strength are a huge bonus here.

需要能过掉盯防者,加速并带球突入进去,所以你需要球技、控球能力、平衡、敏捷、反应、加速能力、冲刺速度以及传中能力。体力和强壮高也会带来极大的易处。

Strikers…

前锋

Are a waste of space without Finishing, in my opinion. It’s the very fist thing I look for when I need a goalscorer, because I really feel like it pays off in game – if you’re only going to get one chance, you want to score with it. I also like them to feel responsive, so I like them to have Acceleration, Sprint Speed, Balance, Agility, Reactions and Ball Control. Attack Positioning, Strength and Stamina really help too.

没有终结能力的前锋就是废柴, ╮(╯▽╰)╭ 对我来说,我在找前锋时最看重的就是终结能力,因为我觉得这东西太有用了——如果你得到一个机会,你会希望能把握住的。我也希望他们操作感很好,所以我需要他们拥有加速能力、冲刺速度、平衡、敏捷、反应还有控球能力。进攻跑位、强壮和力量也非常重要。

Okay, that’ll do from me for this week. Thanks for reading this mammoth blog, hopefully you found it interesting and helpful.

好的,这就是我这周想和你扯的全部内容。谢谢你把这罗里吧嗦的东西读完,希望你觉得有趣并有用。

See you next time,

下次再见,

Have a good week,

生活愉快 ╮(╯▽╰)╭